Global Events

Upcoming Events

FMX 2025

FMX, Europe's leading conference for animation, visual effects, interactive, and immersive media, returns to Stuttgart, Germany from May 6-9, 2025. Foundry will present breakdowns and behind-the-scenes insights into the latest projects from Fortiche, ILM, Pixar, Platige Image, Skydance Animation, and Storm Studios at the show.

Thank you to our partners Lenovo & AMD for powering Foundry at FMX.

Nuke: from its beginnings to today

Editor In Chief of befores & afters Ian Failes will talk shop with Jonathan Egstad, Senior Product Innovation Manager, about the evolution of Nuke from his perspective. Join to hear the story of how Nuke was created at Digital Domain and how Jonathan has joined Foundry's effort to continue to push it's development to deliver for artists.

Related products: Nuke
Wednesday, May 7
11:15 AM CET
View the program

Getting medieval with Nuke in Kingdom Come: Deliverance 2

Join Maciej Jackiewicz, Art Director at Platige Image, for the tale of how Nuke's clever projections, some lightgroup juggling, and a few optical tricks helped one artist composite a cinematic.

Related products: Nuke
Thursday, May 8
10:00 AM CET
View the program

Gladiator II: lighting and rendering in Katana

Maria Corcho, Lead Lighting TD at ILM, will bring you behind the scenes of the epic film and show the lighting and look development process with Katana.

Related products: Katana
Thursday, May 8
11:15 AM CET
View the program

Bringing the robots to life on Netflix’s The Electric State

Join Håvard Munkejord, Head of CG, and Natasja Helledie, CG Generalist, to dive into Storm Studios’ workflow and how they brought the robots of Netflix’s ”The Electric State” to life through texturing with Mari.

Related products: Mari
Thursday, May 8
12:30 PM CET
View the program

Behind the scenes of Win or Lose

Christos Tzeremes, Senior Lighting TD at Pixar, will discuss how the mood of the episodic animation was crafted through lighting, color, and composition.

Thursday, May 8
2:30 PM CET
View the program

Compositing Spellbound: artistic vision through technical innovation

Skydance Animation’s Compositing Supervisors Antonio Jose Jimenez Martin and Alberto Juarez Prieto will explore how compositing played a role in developing the unique visual style of "Spellbound". Plus, they will share how Nuke's multishot workflow allowed their team to overcome production constraints while maintaining creative freedom.

Related products: Nuke
Thursday, May 8
3:45 PM CET
View the program

Achieving Arcane's hand-painted style with Mari

Join Martin Bailly, Matte Painting Supervisor from Fortiche, to see the texturing techniques used to create the environments for Jinx's lair.

Related products: Mari
Thursday, May 8
5:00 PM CET
View the program

Speed networking with ACCESS:VFX

Stop by to learn about how you can get involved with the mentorship program, find out about resources available to help you throughout your career journey, and to have a chat with Foundry and ACCESS:VFX over drinks and pretzels.

Thursday, May 8
6:15 PM
View the program
 
 
 
 
 
 
 
 


Loading results