Global Events
Upcoming Events
FMX 2025
FMX, Europe's leading conference for animation, visual effects, interactive, and immersive media, returns to Stuttgart, Germany from May 6-9, 2025. Foundry will present breakdowns and behind-the-scenes insights into the latest projects from Fortiche, ILM, Pixar, Platige Image, Skydance Animation, and Storm Studios at the show.
Thank you to our partners Lenovo & AMD for powering Foundry at FMX.
Nuke: from its beginnings to today
Editor In Chief of befores & afters Ian Failes will talk shop with Jonathan Egstad, Senior Product Innovation Manager, about the evolution of Nuke from his perspective. Join to hear the story of how Nuke was created at Digital Domain and how Jonathan has joined Foundry's effort to continue to push it's development to deliver for artists.
Getting medieval with Nuke in Kingdom Come: Deliverance 2
Join Maciej Jackiewicz, Art Director at Platige Image, for the tale of how Nuke's clever projections, some lightgroup juggling, and a few optical tricks helped one artist composite a cinematic.
Gladiator II: lighting and rendering in Katana
Maria Corcho, Lead Lighting TD at ILM, will bring you behind the scenes of the epic film and show the lighting and look development process with Katana.
Bringing the robots to life on Netflix’s The Electric State
Join Håvard Munkejord, Head of CG, and Natasja Helledie, CG Generalist, to dive into Storm Studios’ workflow and how they brought the robots of Netflix’s ”The Electric State” to life through texturing with Mari.
Behind the scenes of Win or Lose
Christos Tzeremes, Senior Lighting TD at Pixar, will discuss how the mood of the episodic animation was crafted through lighting, color, and composition.
Compositing Spellbound: artistic vision through technical innovation
Skydance Animation’s Compositing Supervisors Antonio Jose Jimenez Martin and Alberto Juarez Prieto will explore how compositing played a role in developing the unique visual style of "Spellbound". Plus, they will share how Nuke's multishot workflow allowed their team to overcome production constraints while maintaining creative freedom.
Achieving Arcane's hand-painted style with Mari
Join Martin Bailly, Matte Painting Supervisor from Fortiche, to see the texturing techniques used to create the environments for Jinx's lair.
Speed networking with ACCESS:VFX
Stop by to learn about how you can get involved with the mentorship program, find out about resources available to help you throughout your career journey, and to have a chat with Foundry and ACCESS:VFX over drinks and pretzels.