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VR
VR/AR/MR

Is enterprise the key to unlocking VR’s potential?

We spoke to the team at creative studio Nice Shoes, about how VR may find its natural home in enterprise.

min read
VR
VR/AR/MR

Walking in the footsteps of war survivors with virtual reality

Milica Zec and Winslow Porter, founders of the creative studio New Reality, talk about their trilogy of VR films, ‘Tree’, ‘Giant’, and ‘Breathe’.

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VR
VR/AR/MR

Nice Shoes: using VR to deepen relationships between brands and customers

We spoke to creative studio Nice Shoes about how they’re harnessing the power of immersive technologies to help brands build lasting relationships.

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Future of AR
VR/AR/MR

Mixed reality: the future of AR devices?

We examine how it’s looking increasingly likely that the future of augmented reality devices lies with mixed reality experiences.

min read
Disney method for adaptive light fields
VR/AR/MR

Virtual worlds and adaptive light-fields: an interview with Disney Research

We speak to Kenny Mitchell, a senior research scientist for Disney Research, about his team’s work on adaptive light fields and the challenges around telling stories in VR.

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Disney COCO Virtual Reality
VR/AR/MR

Virtual reality as a social experience

We explore the rise of ‘social VR’, in which users interact with other people in virtual reality environments, rather than experiencing them alone.

min read
Siggraph
VR/AR/MR

Exploring infinite walking in virtual reality

SIGGRAPH SPECIAL: We speak to one of the authors of a paper showcased as this year’s SIGGRAPH which explores possible techniques to enable‘ infinite walking’ in VR.

min read
A woman in VR set
VR/AR/MR

Reaching true VR immersion: one blink at a time

SIGGRAPH SPECIAL: We look at a paper showcased as this year’s SIGGRAPH exploring how eyeblinks are being harnessed to create a more realistic walking experience in VR.

min read
Imaginarium 3d motion sensor
Film & TV

Making the impossible possible with virtual production at Imaginarium Studios

Imaginarium Studios is a pioneering company at the forefront of digital performance-capture. Learn about their cutting-edge production workflow here.

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VR headset
VR/AR/MR

Virtual reality: what drives multiple hype waves?

Technological trends in the world of visual effects are no stranger to the idea of the hype cycle. Is VR destined to repeat the hype waves ad nauseum?

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Man looking at screen
VR/AR/MR

Foundry Trends’ VR Jargon Buster

In this article, we dissect 10 of the most confusing words, phrases, acronyms and initialisms that we encounter in the worlds of virtual, augmented and mixed reality.

min read
Kanova listing
VR/AR/MR

Kanova: flexible VR sculpting

Find out about Kanova, Foundry’s new tool for sculpting in VR that’s built on our unique ADF technology, and which can be used both with a headset and on desktop.

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