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Modo 17.0 Mountains under moon and dark sky
Design

Modo 17.0 launch: what’s new in Modo?

How we’re building the future of 3D with Modo

4 min read
Second Modo Roadmap
Design

Modo 16.1: New year, new Modo roadmap

What you can experience in Modo 16.1 and why performance is our focus for Modo 17 series.

7 min read
From production to education with Nicholas Boughen Header
Design

From production to education with Nicholas Boughen

What’s the VFX education system missing? Find out from the founder of CG Masters.

11 min read
Artist Spotlight Header
Design

Artist Spotlight: Yuya Takeda

Discovering the artist behind Modo 16 series’ artworks.

7 min read
Modo 16 Header
Design

First Modo Roadmap: a path to transparency

Insights from our plans for Modo 16 and a big announcement.

7 min read
Texturing in video games
Film & TV

Texturing in video games: evolution, application and outlook

What does it take to texture your favourite worlds and characters? Find out here.

5 min read
design challenge Thiago Christo
Design

Mastering the Moments of Truth Design Challenge: Thiago Christo

Thiago Christo discusses 3D package design and mastering the moments of truth.

7 min read
Colorway AR - product design with augmented reality
Design

Colorway AR: your doorway to the future of digital design

Boundless creativity powered by augmented reality.

7 min read
Golden Monkey His Dark Materials
Film & TV

How Mari helped create the dæmons of His Dark Materials

Bringing fantasy to life with Framestore.

5 min read
Modo William Vaughan
Design

Modo Heroes: William Vaughan

New Balance’s 3D team leader, William Vaughan, on how GPU rendering kick-starts creativity in Modo 13.2.

min read
Mobile game
Design

How Wooga Games develops a creative, engaging and rich experience with Modo

Modeling mobile games with Modo.

Modo packaging
Design

Modo Heroes: Kalil Macedo

We shine the spotlight on the first of our Modo Heroes: Kalil Macedo, exploring his career as a 3D artist and designer

min read