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Film & TV

Artist Spotlight: Kofi Opoku-Ansah & Daniel Mark Miller

How two VFX artists started a podcast during lockdown.

10 min read
Artist Spotlight Header
Design

Artist Spotlight: Yuya Takeda

Discovering the artist behind Modo 16 series’ artworks.

7 min read
Modo 16 Header
Design

First Modo Roadmap: a path to transparency

Insights from our plans for Modo 16 and a big announcement.

7 min read
Comandante
Film & TV

Creating on-set VFX with Near Real-Time

Discover Near Real-Time—what it is, how it works, and the project that developed it, Comandante.

4 min video
Texturing in Mari 5.0
Film & TV

Texturing in Mari 5.0: an artist’s path to storytelling

Paving the way for the future of texturing.

6 min read
DNEG Ron's Gone Wrong header
Film & TV

Tackling complex look development and sequence lighting with DNEG Animation

A deep dive into DNEG Animation’s latest animated feature film, Ron’s Gone Wrong.

8 min read
art of texturing vfx header
Film & TV

The art of texturing: crafting photorealistic textures for visual effects

From dinosaurs to digital doubles, how textures bring VFX to life.

6 min read
Marvel What If
Film & TV

Creating a multiverse of animated possibilities with Marvel’s What If…?

How Flying Bark used Nuke and Katana to create the hit anthology series.

8 min read
Mucho Pixels Header
Film & TV

Creating a pixel art world with Nuke Indie

When 8-bit assets meet the affordable tool for solo artists.

4 min read
Texturing in video games
Film & TV

Texturing in video games: evolution, application and outlook

What does it take to texture your favourite worlds and characters? Find out here.

5 min read
Shonda Hunt artist spotlight
Film & TV

Artist Spotlight: Shonda Hunt

Shonda Hunt on her freelance compositing career and how Nuke helped her get there.

13 min read
3D model of Kiyan Prince
Machine learning

Framestore accelerates their creative process using Nuke’s CopyCat

How Framestore harnessed the power of machine learning on Long Live The Prince.

6 min read