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Newsletter - December 2019 .

Tips and Tricks

 

Want to create a realistic morph transition? We give an exclusive look at Nuke’s GridWarpTracker in action and how it creates an efficient morphing workflow.

 

Nuke in Progress

 

Take a sneak peek at the ParticleBlinkScript Node! It enables a powerful way for artists to manipulate the particle system and pushes the boundaries of BlinkScript.

Nuke in progress

Particles in NukeX are an area that are increasingly used for creating quick particle setups for background elements or to help complement more complex hero effects and we often hear requests for more options and more intuitive controls when working with the particle system.

With that in mind we are developing a new ParticleBlinkScript node which is similar to the BlinkScript node, but instead of working on images, it works on a particle system.

This node is a ParticleOp which lets you write a Blink kernel to modify the particles, allowing all sorts of custom behaviour that can’t be achieved with Nuke’s built in particle nodes and give users greater control to make exactly what they envision.

With the ParticleBlinkScript node you can pass particle attributes into Blink and then operate on them to create custom outputs using those attributes. Practically any particle attribute that currently exists in the particle system can be brought into the ParticleBlinkScript node to allow you to write custom tools that can be exported and shared throughout your team.

This node will be released with a number of particle gizmos, all made with Particle BlinkScript, which can be used right away to extend your current particle toolsets, or can be opened up and used as a learning resource for those interested in writing their own ParticleBlinkScripts.

For those interested in learning more about Nuke’s BlinkScript architecture, then we also recommend checking out our online resources as well as the talk Solving creative challenges in Nuke | SIGGRAPH 2019 by Mads Hagbarth Damsbo on how he uses BlinkScript to create amazing tools.

With this node we really want to provide users with a powerful way to manipulate the particle system for their own needs, while also pushing the power of working with BlinkScript even further.

 

Meet the Team

 

We catch up with Chris Wetherly, Associate Product Manager, previously Nuke Product Specialist, as he dives into his role at Foundry and the lesser-known feature you need to know about.

 

Made with Nuke

 

Need some inspiration for your workflow? This specially designed playlist has tons of tips and tricks for beginners and experienced users alike. Keep an eye out for more workflow Wednesday tips on Foundry’s social media channels.

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