Modo 14.0 View Release Notes

Ghost/Xray View Display

Whether you’re modeling or animating, coherent and customizable visualization of geometry is essential. Ghost and Xray viewport modes help you see what you need, when you need it, letting you stay in the creative flow.

Add Point

Edge Chamfer Falloff Weight

Chamfer 1D profile

markup

Markup

Art is communication. Quickly sketch notes or designs directly in the viewport, Whether it be on a single frame or across multiple, markup will help you communicate your ideas clearly.

Unbevel

Element Move Raycast

Mesh Fusion Embossing

Producing fine, non-destructive details on surfaces has never been easier with the introduction of embossing for Mesh Fusion. Simply sketch curves or leverage curve-based text to project precise embossed designs on your model.

Face Slide

Falloff World Option

UV Enhancements

Scale Groups in Shader Tree

Making scale adjustments to complex materials just got a lot easier. Instead of having to dig through layers of textures and proportionally scaling each individual item, you can now quickly enter a scaling value that is correctly applied across all textures in a group.

mPath Light Pass Enhancements

mPath AxF

Procedural Vertex Maps

Vertex maps are useful in lots of ways. Modo contains a myriad of vertex map types and ways to use them. We’ve added support for vertex maps in our procedural modeling system, letting artists better exploit these maps procedurally.

Default Mouse Rotation

Rename Vortex Deformer to Twist

Select Partial

 
 
 
 
 
 
 
 


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