Nodal toolset
With over 200 creative nodes, Nuke delivers everything you need to tackle the diverse challenges of digital compositing. This includes industry-standard keyers, rotoscope, vector paint tools, color correction and so much more.
With over 200 creative nodes, Nuke delivers everything you need to tackle the diverse challenges of digital compositing. This includes industry-standard keyers, rotoscope, vector paint tools, color correction and so much more.
Deep Image compositing tools let you create and work with images that contain multiple opacity, color and camera-relative depth samples per pixel, so there's no need to re-render CG elements when content changes.
Nuke’s suite of machine learning tools allows artists to create and apply their own high-quality sequence-specific effects. As part of this, artists can train neural networks to automatically complete tasks with the CopyCat node and apply this to other areas of a sequence with Inference. Applications of this flexible toolset include upres, removing motion blur, tracker marker removal, beauty work, matte generation, and more.
Bokeh, originally developed by Peregrine Labs, is now free within all active licences from versions 13.2v6 and Nuke 14.0v2. Bokeh is the only commercially available tool for defocus of deep data and has become essential for artists using deep compositing in Nuke. Bokeh offers the ability to simulate the attributes of real-world lenses, enabling artists to achieve highly cinematic depth of field effects.
Find out moreWith over 200 creative nodes, Nuke delivers everything you need to tackle the diverse challenges of digital compositing. This includes industry-standard keyers, rotoscope, vector paint tools, color correction and so much more.
Deep Image compositing tools let you create and work with images that contain multiple opacity, color and camera-relative depth samples per pixel, so there's no need to re-render CG elements when content changes.
Nuke natively supports any number of image streams, making it simple to work with multiple camera views. With an efficient stereoscopic workflow built into the base application, Nuke has everything you need to tackle native stereo postproduction or 2D to 3D conversion work with speed and quality.
With all tools accessible through an intuitive fold-down layer system, the integrated Roto node gives precise control over even the most complicated rotoscope work right within Nuke.
Track and correct difficult objects with ease and accuracy using Nuke's unique keyframe tracking functionality, which makes tackling difficult occlusion problems and luminance variations fast and painless.
Nuke provides a wide range of keyers to assist in extracting mattes from images. This includes industry-standard keyers such as Primatte, Ultimatte and Nuke's own IBK, as well as Foundry's Keylight®.
Keylight® is a production-proven blue and green screen keyer that's simple to use and excels at tackling reflections, semi-transparent areas and hair.
Working with compositions that involve time manipulation is simple with Nuke’s Dope Sheet, as it lets you connect the viewer to different parts of the node graph and view multiple paths with an enhanced view of shots and frame ranges. Save additonal time by manipulating keyframes directly in the dope sheet.
Nuke’s Relight node makes it possible to relight renders in the comp environment and preview changes in the 3D environment, without having to use other packages for quick fixes and adjustments.
The Text node in Nuke lets you enter text directly into the viewer, then edit, modify or animate it on a per-character basis with all the standard word processing and editing features you could need.
Warp Effects in Nuke allow you to transform or morph images within parameters you set whether you are working with grids, splines or vectors. Additionally, the Spline Warp node is linked to the Roto tools, so splines can be copied between nodes.
The Denoise node lets you create cleaner images with less grain. Nuke’s powerful wavelet-based noise removal tool quickly reduces image noise and grain, giving you clearer and more visually pleasing results with fewer artifacts.
Nuke’s OFlow tool, based-on Kronos technology, offers high-quality GPU-accelerated retiming across the Nuke range. This functionality is useful for any artists working with retiming, speed-ramping, time-remapping, slow-motion effects and motion blur.
The GPU-accelerated ZDefocus node lets you create camera defocusing based-on a depth pass. Just choose a focus point on camera and blur an image according to the depth map channel.
Powerful and highly scalable, Nuke's resolution-independent, multi-channel pipeline allows you to read and output at any image size and manage over 1,000 user-definable 32-bit floating-point color channels. Nuke's Multi-threaded, scanline-based rendering engine also enables faster, more accurate results with ultra high resolution footage.
A robust multi-channel workflow makes for more efficient compositing by allowing you to manage multi-pass renders in a single stream, separate individual passes for manipulation and work natively with high-dynamic-range imagery (HDRI).
The Nuke range fully supports HDRI formats through a floating-point processing pipeline to ensure any edits or changes you make are done non-destructively, without compromising quality.
Nuke's Pixel Analyzer gives you easy access to a wide variety of detailed image color values through intuitive in-viewer scrubbing and region box selection tools. Meanwhile, Scopes provide access to detailed levels of color data—such as tone, hue, saturation, contrast and color balance—via a choice of histogram, waveform or vectorscope.
Exclusive to Nuke Studio and NukeX, the Match Grade node automatically modifies the color histogram of an image to match a reference, making grading simple and fast. It can also match grades between completely different shots or match elements between source and target shots such as grass areas and face regions within shots.
Nuke Studio and NukeX’s Planar Tracker lets you track areas in your image sequence that lie on a plane, allowing for easy placement of new 2D elements on a flat surface and dramatically speeding up common compositing and cleanup tasks.
Nuke Studio and NukeX come pre-loaded with a select number of plug-ins taken from our award-winning Furnace toolset, designed to reduce the grind of shot clean-up and restoration, noise and grain management, and shot stabilization and alignment.
Exclusive to Nuke Studio and NukeX, Kronos offers high-quality GPU-accelerated retiming. Using motion vectors, Kronos produces superior results when speed-ramping or time-remapping, and adding slow-motion effects or realistic motion blur.
The advanced warping toolsets in Nuke Studio and NukeX take the headache out of shot retiming, clean-up, replacement and augmentation tasks. Optical Flow-based Motion Blur generates high-quality GPU-accelerated motion vectors, enabling you to add realistic blur to clips based on the movement of objects within them. The Smart Vector toolset lets you add textures or paint to image sequences that contain complex motion or subtle detail, using automatically generated motion vectors to push or warp an input image sequence across a range of frames.
Vector Generators, available in Nuke Studio and NukeX, produce high-quality, GPU-accelerated motion vector renders for use in other nodes. They can be used in optical flow retimes or for adding motion blur to your shots.
The Lens Distortion tool integrates directly into Nuke's 2D image processing environment and supports advanced lens modeling and analysis to let you add, remove or adjust lens distortion in image sequences. Easily apply distortion from one image to another using STMaps.
Cara VR’s GPU-accelerated Stitcher and GlobalWarp nodes let you create a high-quality 360° stitch for both mono and stereo output right in Nuke. Built on Ocula's disparity technology, Cara VR stitches seamlessly without line artifacts or ghosting, even on moving scenes, and easily exports STMAPs and UV maps.
Cara VR’s Camera Solver helps you easily solve and refine camera position, rotation, focal length and lens distortion parameters inside Nuke. With presets for popular camera rigs and custom rig support, Cara VR™ can handle footage from any 360° video shoot.
The Cara VR toolset includes a suite of GPU-accelerated nodes for correcting and refining 360° video, from automatically tracking and stabilizing footage to easily using Nuke’s compositing tools on your VR material.
CopyCat allows artists to train neural networks to complete a wide range of tasks using only a small number of reference frames in a sequence and training a network to replicate this effect.
Inference is a node that runs the neural networks produced by CopyCat. Once CopyCat has successfully trained a network, its weights will be saved in a checkpoint as a .cat file, which can then be loaded in the Inference node and applied to the remainder of the sequence, or even a different one altogether.
Bokeh, originally developed by Peregrine Labs, is now free within all active licences from versions 13.2v6 and Nuke 14.0v2. Bokeh is the only commercially available tool for defocus of deep data and has become essential for artists using deep compositing in Nuke. Bokeh offers the ability to simulate the attributes of real-world lenses, enabling artists to achieve highly cinematic depth of field effects.