Kit
Substance for Modo
Useful links
Substance for Modo natively integrates Substance textures into the Modo viewport for easy editing and look dev. Save time by not having to switch back and forth between Modo and Substance Designer. Most Substance materials are designed to work with physically-based shaders. The Substance Database contains classic materials for blinn/phong shaders, and you can create non-PBR Substances using Substance Designer
Features
Real-time in-app Substance textures tweaking
Multi output - one single file for diffuse, normal, bump, height, specular, AO, etc.
You can import stock Substances from the Substance Database or use Substance Designer to author your own custom Substance materials.
Minimum Modo version
Modo 701 to Modo 14.2v2
Product information
Package contentsModo LPK file
Experience levelAll levels
LanguageEnglish
DeveloperAdobe
Developer's Websitehttps://www.substance3d.com
This product is developed and supported by Adobe. For details on how to contact them please click here.