Film & TV.

Beyond the box.
Behind the world of media and entertainment.

Explore the latest

ML and Nuke 13.1
Film & TV

Machine Learning and Nuke 13.1: what’s next?

Harness the power of machine learning inside Nuke.

この記事は約7分で読めます
Showreel 2021 Foundry VFX software
Film & TV

Foundry Showreel | 2021

Our Foundry showreel boasts creations from artists and studios around the world, all made with Foundry tools.

この動画は約2分で見れます
Dracula from Hotel Transylvania
Film & TV

How to get new starters up to speed in Katana

Key insights from Sony Pictures Imageworks’ training department.

この記事は約6分で読めます
Storytelling development
Film & TV

ストーリー開発におけるタイムラインの重要性

流れに沿った作業による、アーティスト/ワークフローの効率化

この記事は約7分で読めます
How texture brings animation to life
Film & TV

Perfecting hair and painting buildings: how texturing brings animation to life

Telling stories through textures in animation.

この記事は約5分で読めます
Removing pipeline friction with interop
Film & TV

Connecting workflows and removing pipeline friction with interoperability

How Foundry is paving the way for a more efficient pipeline.

この記事は約7分で読めます
Foundry Live 2021
Film & TV

Hot off the press: top trends from Foundry Live 2021

Key product developments and innovations you need to know about.

この記事は約9分で読めます
Miguel Guerrero artist spotlight
Film & TV

アーティスト スポットライト: Miguel Guerrero

ベネズエラのVFXアーティスト/ディレクターのMiguel Guerrero氏が語るNukeと自身のキャリアについてご紹介します。

この記事は約8分で読めます
The Art of Texturing
Film & TV

Texturing through time: from miniatures to Mari

Making make-believe as real as possible.

この記事は約6分で読めます
Ari Rubenstein Small Blue Shadow Header
Film & TV

Artist Spotlight: Ari Rubenstein

Ari RubensteinのプリビズプロセスをサポートするFoundryのストーリーボード作成ツール Flixについて。

この記事は約10分で読めます
3D textured image of girl in helmet
Film & TV

Stand out as a Texture Artist

From Texture Theory to Blend modes: tips, tricks and best practice to make your CG creations and showreels really shine.

この記事は約5分で読めます
3D robot against abstract background
Film & TV

Things I wish I knew about Katana: core concepts

New to Katana? Arielle Martin, Lighting Associate Product Manager, explores the key features tailored toward improving your workflow and creating a successful first project.

この記事は約5分で読めます