VR/AR/MR VR/AR/MR About デザイン VR/AR/MR 映画・TV クラウド リアルタイム制作 ビジネス Join Newsletter VR/AR/MR. Get the scoop - whatever your reality. Sign up for the latest trends shaping the animation and VFX industries. Please leave this blank First Name * Eメール * Please leave this blank This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply. We will use your personal data in accordance with our プライバシーポリシー. News Foundry announces strategic decision to wind down development of Modo Foundry releases Modo 17.0 Foundry releases Flix 7.0 Learn Resources Fundamentals of a Look Dev Template Mastering Mari: Texture Theory and Course Guide Napo Asset Sort by Newest Oldest Products - どれか - Nuke Modo Mari Katana Hiero Flix Colorway Show me - どれか - Articles Case Studies Videos Explore the latest VR/AR/MR Articles July 25, 2019 Artist's eye - Putting the Painter Back in Texture Painter Raine Anderson, ILM Texture Supervisor, investigates the key to becoming a better texture painter この記事は約分で読めます VR/AR/MR Articles May 17, 2019 Deep inside DNA VR - London’s first VR arcade We visit London’s first virtual reality arcade to report on how locational experiences differ from home-based virtual reality この記事は約分で読めます VR/AR/MR Articles May 15, 2019 Why the founders of London’s first VR arcade have bet on VR going places We catch up with one of the founders of DNA VR to find out why VR arcades could be the key to unlocking VR’s future. この記事は約分で読めます VR/AR/MR Articles April 24, 2019 The unexpected way VR could end up in your home Discover how Location Based Entertainment (LBE) VR could be a vital stepping stone towards mass consumer adoption of virtual reality. この記事は約分で読めます VR/AR/MR Articles April 10, 2019 Mixed reality: the gateway to the mirrorworld We explore mixed reality and how it could one day lead to the supermassive augmented reality landscape known as the ‘mirrorworld’. この記事は約分で読めます VR/AR/MR Articles March 29, 2019 This is why eye-tracking in VR is about more than foveated rendering Discover some of the exciting applications of eye-tracking in VR. この記事は約分で読めます VR/AR/MR Articles January 31, 2019 The three crucial VR headset developments you don’t want to miss We look at some of the technological advances in VR headsets we could see in 2019. この記事は約分で読めます VR/AR/MR Articles January 22, 2019 Recreating real-world color: the promise of Hybrid Log Gamma We explore how the Hybrid Log Gamma (HLG) HDR standard could hold the key to bringing immersive content into people’s homes この記事は約分で読めます VR/AR/MR Articles December 14, 2018 Human anatomy and limited technology: the barriers to truly immersive VR The Holy Grail in VR is to create a true sense of presence by making the viewer believe they’re truly inside the virtual world. But that’s easier said than done... この記事は約分で読めます VR/AR/MR Articles November 01, 2018 Is enterprise the key to unlocking VR’s potential? We spoke to the team at creative studio Nice Shoes, about how VR may find its natural home in enterprise. この記事は約分で読めます VR/AR/MR Articles October 29, 2018 Walking in the footsteps of war survivors with virtual reality Milica Zec and Winslow Porter, founders of the creative studio New Reality, talk about their trilogy of VR films, ‘Tree’, ‘Giant’, and ‘Breathe’. この記事は約分で読めます VR/AR/MR Articles October 29, 2018 Nice Shoes: using VR to deepen relationships between brands and customers We spoke to creative studio Nice Shoes about how they’re harnessing the power of immersive technologies to help brands build lasting relationships. この記事は約分で読めます ページネーション 1ページ目 « First 前のページ ‹ Previous ページ 1 現在のページ 2 ページ 3 ページ 4 ページ 5 次のページ Next › 最後のページ Last »