Insights Hub. Bringing you tomorrow’s technology, so you can accelerate your creativity today. Sign up for the latest trends shaping the animation and VFX industries. Please leave this blank First Name * Eメール * Please leave this blank This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply. We will use your personal data in accordance with our プライバシーポリシー. News Foundry announces Nuke Stage virtual production product Nuke CopyCat nominated for VES Award Foundry announces the release of Nuke 16.0 Learn Resources Making of André Jukebox Nuke 16 | Features Overview Multishot — Smarter compositing workflows Sort by Newest Oldest Products - どれか - Nuke Modo Mari Katana Hiero Flix Colorway Show me - どれか - Articles Case Studies Videos Explore the latest Design Articles February 01, 2019 Modo 12 series: designing in virtual reality As we prepare for Modo 13, we look at the advanced features in Modo’s 12 Series that utilize AMD’s VR-ready GPU’s. この記事は約分で読めます デザイン ビジュアライゼーション Case Studies December 21, 2018 Nuke によって描かれる建築物の完成像 In this article, we speak to Ludo Michaud, VFX Creative Director at Corgan MediaLab, about how his team have harnessed the power of Nuke for architectural visualization. Read more here! この記事は約分で読めます Film & TV Articles October 25, 2018 One billion assets: How Pixar’s Lightspeed team tackled Coco’s complexity We speak to Renee Tam, Lightspeed Lead at Pixar Animation Studios, about how her team overcame complexity to deliver the critically acclaimed movie, Coco. この記事は約3分で読めます Film & TV Articles July 15, 2018 Are you ready for the new era in filmmaking? Over the past decade, digital technology has become the standard medium for cinematography. What can these developments of the past 10 years tell us about where VFX is headed for the future? この記事は約分で読めます Film & TV Articles April 12, 2018 Interactive rendering: illuminating a more artist-friendly future with Katana In this article, we take a look at what’s possible with interactive path-traced rendering on massively complex projects in Katana. この記事は約分で読めます VR/AR/MR Articles March 28, 2018 The Big Interview: Ben Grossmann, co-founder and CEO of Magnopus We interview Academy Award-winning visual effects supervisor and virtual reality (VR) director, Ben Grossmann, CEO of Magnopus. この記事は約分で読めます Film & TV Articles September 30, 2019 ディープコンポジティング技術が実現するクリエイティビティの解放 Deep compositing is a groundbreaking, time-saving technique that’s firmly taken root across the film industry over the last decade. Find out why in this article. この記事は約分で読めます Design Articles July 15, 2017 Designing products will never be the same again The design process has changed remarkably little over the past century, with many designers still starting their creative process in two dimensions. Here's why that's all about to change. この記事は約分で読めます VR/AR/MR Articles June 30, 2017 Instant Meshes algorithm - an interview with Dr. Wenzel Jakob Foundry Trends recently caught up with Wenzel Jakob, creator of the Mitsuba renderer, for a deep dive into the powerful auto-retopology Instant Meshes algorithm he co-developed. この記事は約分で読めます Film & TV Videos March 15, 2017 Kubo and the Two Strings Making waves with Laika. Design Case Studies January 27, 2017 Eye-grabbing packaging in fast-moving consumer goods Trident-Sonoco creates graphics used on some of the world’s most sought after FMCG brands across multiple, diverse markets. この記事は約2分で読めます ページネーション 1ページ目 « First 前のページ ‹ Previous ページ 1 ページ 2 現在のページ 3