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Katana the art of lighting header
Film & TV

The Art of Lighting: A history through time

Looking back at where it all began in the world of lighting.

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Project EIST header
VR/AR/MR

Project EIST: bringing the beauty of choice beyond media and entertainment

Enabling Interactive Story Telling for different sectors and skill sets.

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Glowing 3D abstract imagery
Real time

Bridging the Real & Imagined

Integrating real-time workflows into modern post-production pipelines.

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Blue and red lights with face
Machine learning

Machine Learning: changing the game of Motion Capture

How machine learning is re-inventing motion capture.

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Kubo and The Two Strings
Film & TV

ストーリー開発における攻略しなければならない4つの重要な課題

開発プロセスにおいてスタジオが直面する主な課題と、それを克服する方法。

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VoluMagic and datasets in Nuke
Film & TV

VoluMagic: the creation and manipulation of volumetric datasets in Nuke

Take a look at some of the aims of Foundry’s new R&D project looking at the manipulation of volumetric datasets in Nuke.

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VR
VR/AR/MR

Is enterprise the key to unlocking VR’s potential?

We spoke to the team at creative studio Nice Shoes, about how VR may find its natural home in enterprise.

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Future of AR
VR/AR/MR

Mixed reality: the future of AR devices?

We examine how it’s looking increasingly likely that the future of augmented reality devices lies with mixed reality experiences.

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Disney COCO Virtual Reality
VR/AR/MR

Virtual reality as a social experience

We explore the rise of ‘social VR’, in which users interact with other people in virtual reality environments, rather than experiencing them alone.

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A woman in VR set
VR/AR/MR

Reaching true VR immersion: one blink at a time

SIGGRAPH SPECIAL: We look at a paper showcased as this year’s SIGGRAPH exploring how eyeblinks are being harnessed to create a more realistic walking experience in VR.

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City at night
Cloud

Success or failure in VFX: will cloud adoption be the difference?

Cloud technology has transformed many industries, and businesses that resisted the change have paid the price. Will the same be true for VFX?

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VR headset
VR/AR/MR

Virtual reality: what drives multiple hype waves?

Technological trends in the world of visual effects are no stranger to the idea of the hype cycle. Is VR destined to repeat the hype waves ad nauseum?

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