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Hellboy
Film & TV

FMX 2019 | How the Hellboy Universe was created

Hell on Earth? Not with Katana.

Wonder Park texturing breakdown
Film & TV

FMX 2019 | How Wonder Park was textured in Mari

Ilion Animation Studios talk seriously thrilling texturing.

Nuke tricks
Film & TV

FMX 2019 | Discover Compositing Magic Tricks in Nuke

Abracadabra compositing from Jan Burda.

Machine learning
Machine learning

Machine learning in VFX software: the challenges to crack

Learn about SmartROTO - a Foundry-led research project investigating Machine Learning-assisted tools for rotoscoping.

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FMX 2019 trends
Film & TV

Five of the biggest trends from FMX 2019

A report back on some of the biggest industry topics that were discussed at FMX 2019, from lightfields to locational VR.

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USD powers up Foundry VFX software
Film & TV

An inside look at how USD is set to power-up Foundry software

Take a look at how Foundry is incorporating USD into our creative tools - and get a peek into our plans for the future.

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Header
Film & TV

ゲーム版『ゲーム・オブ・スローンズ』のトレーラー制作

Discover how Nuke and Mari helped bring the world of Game of Thrones to life for a photorealistic PC game trailer.

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USD explainer guide
Film & TV

How Universal Scene Description is set to change the face of VFX

How Universal Scene Description (USD) holds some potentially game-changing opportunities for VFX studios.

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Locational VR part 3
VR/AR/MR

Deep inside DNA VR - London’s first VR arcade

We visit London’s first virtual reality arcade to report on how locational experiences differ from home-based virtual reality

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VR headsets
VR/AR/MR

Why the founders of London’s first VR arcade have bet on VR going places

We catch up with one of the founders of DNA VR to find out why VR arcades could be the key to unlocking VR’s future.

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Spiderman image
Film & TV

『スパイダーマン: スパイダーバース』のルック制作(後編) - ルールブックの改変

『スパイダーマン: スパイダーバース』独自のグラフィックルック制作の舞台裏をご紹介します。

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Location Based Entertainment
VR/AR/MR

The unexpected way VR could end up in your home

Discover how Location Based Entertainment (LBE) VR could be a vital stepping stone towards mass consumer adoption of virtual reality.

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