Insights Hub Insights Hub About デザイン VR/AR/MR 映画・TV クラウド リアルタイム制作 ビジネス Join Newsletter Insights Hub. Bringing you tomorrow’s technology, so you can accelerate your creativity today. Sign up for the latest trends shaping the animation and VFX industries. Please leave this blank First Name * Eメール * Please leave this blank This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply. We will use your personal data in accordance with our プライバシーポリシー. News Foundry releases Modo 17.0 Foundry releases Flix 7.0 Foundry Completes Transition to Subscription Model Learn Resources Fundamentals of a Look Dev Template Mastering Mari: Texture Theory and Course Guide Napo Asset Sort by Newest Oldest Products - どれか - Nuke Modo Mari Katana Hiero Flix Colorway Show me - どれか - Articles Case Studies Videos Explore the latest Design Case Studies September 06, 2017 Shifting to digital changed everything for Keen Shoes For the design team at Keen Shoes, making the transition from traditional sketch designs to 3D models was an real eye-opener. この記事は約分で読めます Design Videos September 06, 2017 Modo | 3D Design And Keen Shoes Using Modo for different kind of design. VR/AR/MR Articles September 05, 2017 A hyperreal history: the evolution of hyperreality We’ve discussed ‘hyperreality’ in previous articles but, while the technology enabling it is new, the word itself isn’t. この記事は約分で読めます Design Articles September 04, 2017 Augmenting reality in the AEC industries Looking at how design visualization and virtual reality (VR) is beginning to transform the architecture, engineering, and construction (AEC). この記事は約分で読めます Film & TV Case Studies August 30, 2017 How a small, talented team created the universes of Ghost in the Shell, Deadpool and The Walk The art of creating awe-inspiring, large scale environments この記事は約分で読めます Film & TV Videos August 30, 2017 How Atomic Fiction Uses Katana Creating the worlds behind Ghost in the Shell, Deadpool and The Walk. VR/AR/MR Articles August 02, 2017 From dystopia to utopia: the new hyperreality Hyperreality – where human consciousness can’t distinguish ‘real’ reality from a manufactured version – is already disrupting video gaming and the film industry. But technological developments could impact scores of other industries, too. この記事は約分で読めます Film & TV Videos August 01, 2017 Foundry Showreel 2017 Check out how our customers bring incredible ideas to life. VR/AR/MR Articles July 31, 2017 Modo VR: fully immersive design content creation A project enabling 3D content creators to view their work in real-life scale and perspective, using a VR headset. この記事は約分で読めます VR/AR/MR Articles July 26, 2017 FAME: film-quality augmented and mixed reality experiences A project to enable film-quality assets to be embedded in the environment around a viewer, to create cinematic mixed-reality experiences. この記事は約分で読めます VR/AR/MR Articles July 25, 2017 ALIVE: live-action lightfields for immersive VR experiences A project to develop the technologies required to capture live action content as a fully immersive Virtual Reality experience. この記事は約分で読めます VR/AR/MR Articles July 17, 2017 Get surprising insights from our recent VR research How many people are looking to try out VR in the near future? How would they most like to use it? And how much would they be happy to pay? この記事は約分で読めます ページネーション 1ページ目 « First 前のページ ‹ Previous … ページ 28 ページ 29 ページ 30 ページ 31 現在のページ 32 ページ 33 ページ 34 ページ 35 ページ 36 … 次のページ Next › 最後のページ Last »