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Earthquake
Film & TV

How a crisis inspired Victor Perez to become a digital artist

Victor Perez is so well known and respected in the visual effects industry, it’s hard to imagine there was a day he wasn’t a digital artist. But this official Nuke certified trainer, regular contributor to Nukepedia and member of the Visual Effects Society has a unique story.

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Keen shoes
Design

Shifting to digital changed everything for Keen Shoes

For the design team at Keen Shoes, making the transition from traditional sketch designs to 3D models was an real eye-opener.

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3D design shoes
Design

Modo | 3D Design And Keen Shoes

Using Modo for different kind of design.

Hyperreality in the physical world
VR/AR/MR

A hyperreal history: the evolution of hyperreality

We’ve discussed ‘hyperreality’ in previous articles but, while the technology enabling it is new, the word itself isn’t.

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Augmenting reality in the AEC industries
Design

Augmenting reality in the AEC industries

Looking at how design visualization and virtual reality (VR) is beginning to transform the architecture, engineering, and construction (AEC).

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Art
Film & TV

How a small, talented team created the universes of Ghost in the Shell, Deadpool and The Walk

The art of creating awe-inspiring, large scale environments

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Deadpool on bridge
Film & TV

How Atomic Fiction Uses Katana

Creating the worlds behind Ghost in the Shell, Deadpool and The Walk.

From dystopia to utopia: the new hyperreality
VR/AR/MR

From dystopia to utopia: the new hyperreality

Hyperreality – where human consciousness can’t distinguish ‘real’ reality from a manufactured version – is already disrupting video gaming and the film industry. But technological developments could impact scores of other industries, too.

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Deadpool in car
Film & TV

Foundry Showreel 2017

Check out how our customers bring incredible ideas to life.

Foundry Research in 3D VR
VR/AR/MR

Modo VR: fully immersive design content creation

A project enabling 3D content creators to view their work in real-life scale and perspective, using a VR headset.

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FAME: film-quality augmented and mixed reality experiences
VR/AR/MR

FAME: film-quality augmented and mixed reality experiences

A project to enable film-quality assets to be embedded in the environment around a viewer, to create cinematic mixed-reality experiences.

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ALIVE: live-action lightfields for immersive VR experiences
VR/AR/MR

ALIVE: live-action lightfields for immersive VR experiences

A project to develop the technologies required to capture live action content as a fully immersive Virtual Reality experience.

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