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Don’t Miss the VR Train! | Virtual reality | Foundry
VR/AR/MR

Can you afford to miss the virtual train?

Can you afford to miss the VR train? It’s hard to know if VR is just a passing fad, or something you should be paying attention to. Click here to read more.

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How to do 360 VR post production - Foundry
VR/AR/MR

What they don't tell you about 360° VR production

Daniele Bernabei, Research Engineer at Foundry, shares his experiences.

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Gaming art
Design

From artist to engine: revolutionizing the game art pipeline

How games artists are rising to the challenges of modern game production and delivering increasingly innovative experiences.

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Modo and Mari Green Asparagus
Design

Modo for photographers with Adrian Chaldecott

We chat to the cinematographer and 3D illustrator to find out why he uses Modo and Mari, how he found the learning process and what advice he offers in his tutorial below.

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Photorealistic illustration CGI with Modo
Design

Photography, Illustration and CGI with Modo

We chat to Mike Campau to find out more about his career, his tools and his style of work combining photography, illustration and CGI with Modo.

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Design Career with Modo
Design

Breaking into the design industry

Getting his foot in the door in the fast-paced packaging design industry is easier said than done though. “Working alongside designers, I can see that design trends come and go pretty quickly these days. So for them, it's coming up with a design that's going to be relevant, but also stands the test of time.”

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The future of product design
Design

Designing products will never be the same again

The design process has changed remarkably little over the past century, with many designers still starting their creative process in two dimensions. Here's why that's all about to change.

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Camera in 3D
Design

Looking for inspiration? Check out these 5 unique 3D art projects

Take a look at five talented creators and the inspiration behind some of their visually captivating 3D work.

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VR building design with Foundry
VR/AR/MR

How design visualisation and VR will transform the AEC industries

For AEC industries bringing your ideas to life through 2D or 3D computer-generated renders can be a powerful tool.

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Wenzel Jakob Interview
VR/AR/MR

Instant Meshes algorithm - an interview with Dr. Wenzel Jakob

Foundry Trends recently caught up with Wenzel Jakob, creator of the Mitsuba renderer, for a deep dive into the powerful auto-retopology Instant Meshes algorithm he co-developed.

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The cloud paradox
Cloud

The cloud paradox: is cloud-based post-production a future out of reach?

A pipeline-in-the-cloud should be your goal. Implementing it yourself should not.

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Spin VFX The Expanse
Film & TV

What’s the secret to longevity for a VFX studio? Just ask SPIN VFX

Find out how a small studio like SPIN VFX is able to win high-profile work such as The Expanse, Game of Thrones, and Suicide Squad.

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