Insights Hub Insights Hub About デザイン VR/AR/MR 映画・TV クラウド リアルタイム制作 ビジネス Join Newsletter Insights Hub. Bringing you tomorrow’s technology, so you can accelerate your creativity today. Sign up for the latest trends shaping the animation and VFX industries. Please leave this blank First Name * Eメール * Please leave this blank This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply. We will use your personal data in accordance with our プライバシーポリシー. News Foundry announces Katana 8.0 and Mari 7.1, supporting studios to future-proof th... Foundry announces strategic decision to wind down development of Modo Foundry releases Modo 17.0 Learn Resources Create & Share Smart Materials Katana 8.0 Feature Highlights Mari 7.1 Feature Highlights Sort by Newest Oldest Products - どれか - Nuke Modo Mari Katana Hiero Flix Colorway Show me - どれか - Articles Case Studies Videos Explore the latest Film & TV Case Studies April 30, 2018 Creating a CG Hugh Jackman realistic enough to convince an audience In this video, VFX studio Image Engine explain how they created a full, digital double of Hugh Jackman for Marvel’s Logan, photorealistic to pore-level detail. この記事は約分で読めます Film & TV Case Studies April 18, 2018 A sneak peek into the stunning VFX of Game of Thrones season 7 Image Engine and Method Studios partnered up to create some of the most stunning sequences in Game of Thrones, using Nuke. Watch here to discover how! この記事は約分で読めます Film & TV Videos April 18, 2018 How Image Engine Used Nuke For Game of Thrones Crafting the world of Westoros. VR/AR/MR Articles April 17, 2018 Kanova: flexible VR sculpting Find out about Kanova, Foundry’s new tool for sculpting in VR that’s built on our unique ADF technology, and which can be used both with a headset and on desktop. この記事は約分で読めます Film & TV Articles April 12, 2018 Interactive rendering: illuminating a more artist-friendly future with Katana In this article, we take a look at what’s possible with interactive path-traced rendering on massively complex projects in Katana. この記事は約分で読めます VR/AR/MR Articles April 09, 2018 The Big Interview: Tim Dillon, Head of VR & Immersive Content, MPC We interview with Tim Dillon, Head of VR & Immersive Content at MPC, discussing just how far VR content has come - and the challenges that remain. この記事は約分で読めます VR/AR/MR Articles March 29, 2018 Meet the creators: content creation in the virtual age As part of our deep dive into all things VR, AR and MR, we’ll be interviewing some of the key players making virtual reality experiences today. この記事は約分で読めます VR/AR/MR Articles March 28, 2018 The Big Interview: Ben Grossmann, co-founder and CEO of Magnopus We interview Academy Award-winning visual effects supervisor and virtual reality (VR) director, Ben Grossmann, CEO of Magnopus. この記事は約分で読めます Real time Articles March 19, 2018 Real-time production: barriers and opportunities VFX post-production could be heading for a real-time future - but to get there, we’ll have to overcome a number of technical barriers. この記事は約分で読めます Design Articles March 17, 2018 The search for the next footwear design superstar Find out what happened when 24 budding footwear designers embarked on the PENSOLE Master Class in Footwear Design 2018. この記事は約分で読めます Design Videos February 28, 2018 How New Balance Are Pioneering The Next Generation Of Footwear Design Footwear of the future. Real time Articles February 27, 2018 A digested guide to real-time production Advanced pre-vis, real-time production, virtual production… what’s the difference? We take a look at some of the techniques being touted as revolutionary. この記事は約分で読めます ページネーション 1ページ目 « First 前のページ ‹ Previous … ページ 25 ページ 26 ページ 27 ページ 28 現在のページ 29 ページ 30 ページ 31 ページ 32 ページ 33 … 次のページ Next › 最後のページ Last »