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Disney COCO Virtual Reality
VR/AR/MR

Virtual reality as a social experience

We explore the rise of ‘social VR’, in which users interact with other people in virtual reality environments, rather than experiencing them alone.

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Jon Wadelton on design visualization
Design

Design visualization: how Foundry is leading the visual-first revolution

Foundry CTO Jon Wadelton explains how product design is in the midst of a a visual-first revolution - and how Foundry is leading the charge.

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Cityscape at war by Cinemasphere
Film & TV

小規模スタジオの Katana 導入事例

Jakarta-based Cinemasphere explain why they integrated Katana into their pipeline - and how it’s having a big impact on ROI.

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Mars space modelled and textured
Film & TV

Modelling and texturing the space rovers of Mars 1

How a small team faced a race against the clock

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Siggraph
VR/AR/MR

Exploring infinite walking in virtual reality

SIGGRAPH SPECIAL: We speak to one of the authors of a paper showcased as this year’s SIGGRAPH which explores possible techniques to enable‘ infinite walking’ in VR.

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Rabbit in garden blue jacket
Film & TV

How Peter Rabbit was created with VFX and animation techniques

Harnessing the power of Nuke and Mari to recreate Beatrix Potter's beloved classic.

A woman in VR set
VR/AR/MR

Reaching true VR immersion: one blink at a time

SIGGRAPH SPECIAL: We look at a paper showcased as this year’s SIGGRAPH exploring how eyeblinks are being harnessed to create a more realistic walking experience in VR.

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Imaginarium 3d motion sensor
Film & TV

Making the impossible possible with virtual production at Imaginarium Studios

Imaginarium Studios is a pioneering company at the forefront of digital performance-capture. Learn about their cutting-edge production workflow here.

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City at night
Cloud

Success or failure in VFX: will cloud adoption be the difference?

Cloud technology has transformed many industries, and businesses that resisted the change have paid the price. Will the same be true for VFX?

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VR headset
VR/AR/MR

Virtual reality: what drives multiple hype waves?

Technological trends in the world of visual effects are no stranger to the idea of the hype cycle. Is VR destined to repeat the hype waves ad nauseum?

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Hybrid
Film & TV

5 人の学生による VES アワード受賞作品『 Hybrids 』の VFX 制作

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VFX industry and its change
Film & TV

VFX ソフトウェアのユーザビリティ − 変化を求められるVFX 業界

Other industries have streamlined and simplified everything to make tech more accessible and intuitive. Why hasn’t the VFX industry?

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